Boston City Hall Walkthrough

This project was the work I showed during a presentation at the Autodesk Animation User Group Association meeting in August of 2012. The goal of the presentation was to show that game engines could be used for architectural visualization in addition to game art. The building (Boston City Hall) was constructed in 3D Studio Max as modular pieces and brought into the Unreal Developer's Kit (Unreal Engine 3) for assembly and lighting. Once finished, we we're able to walk around the scene and interact with various elements such as opening doors and elevators.

Technologies Used
  • 3D Studio Max
  • Unreal Development Kit (Unreal Engine 3)
  • Photoshop


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Copyright 2013 Michael Ordway